Kaghau Airport, Solomon Islands v112

Kaghau Airport, Solomon Islands v1.14

Developed by Chris Britton & Jon Blue for FSX, P3Dv2, P3Dv3, P3Dv4, and P3Dv5.

Kaghau Airport is an island airport located in the Choiseul Province of the Solomon Islands. The airport has a single 2,428 x 148 ft (740 x 45 m) runway that is of a grass and sand surface mix. Kaghau Airport is sometimes referred to as Kagau Airport or Kagau Island Airport. The airport sees light traffic and even has scheduled air service.

We have developed this airport with performance and compatibility in mind. This airport is 100% compatible with the popular ORBX FTX Global series of terrain sceneries as well as countless other addons.

In order to give you the best performance possible, we have designed this scenery so that the level of custom objects displayed can be changed by simply adjusting your Scenery Complexity slider in the simulator. This eliminates the need to restart your simulator, like you would need to if this was changed externally.


  • 60cm/px photoreal ground imagery.

  • 38m/px Terrain Mesh.

  • Custom HD textures for all buildings, tropical plants, and ground vegetation.

  • Runway grass at “Extremely Dense” settings.

  • Ambient Ocean Sounds.

  • Custom autogen levels can be changed using your simulator's Scenery Complexity slider.

  • Designed for maximum compatibility between default and 3rd party terrain addons.


Kaghau – Change Log

November 14, 2020 | v1.14
  • Fixed an issue caused by SODE, where dynamic objects were failing to appear or not functioning correctly.
November 8, 2020 | v1.13
  • Added support for P3Dv5!
  • Added Specular and Bump maps to building textures.
  • Added reflections to building windows.
  • Optimizations to building models, removing hidden polygons.
  • Fixed an issue where P3Dv3 native AFCAD was being used in P3Dv4. (P3Dv4 users only)
  • Fixed floating huts on Laena Island.
July 24, 2017 | v1.12
  • Support for Lockheed Martin Prepar3D v4.
  • Updates for EOL v2.0 Build:060517
    • Added support for a new static Windsock model.
    • Adjusted wind speed values.
    • Incorporated SODE sim-specific models.
    • Removed secondary SODE Data Probe.
  • Added volumetric 3D runway grass.
September 10, 2016 | v1.10
  • Fixed issues with some building textures.
  • Compatible with the latest EOLv2.0 build: 090116
  • Added some new vegetation/clutter models at “Extremely Dense” settings.
  • Refinements to installer/activation process.
December 4, 2015 | v1.05
  • Support for P3Dv3
  • Updated for SODE v1.3
  • Fixed issue where an autogen tree would sometimes overlap the runway
November 21, 2015 | v1.0
  • Initial Release

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