[Project Overview]

The Alaskan Backcountry Airstrip project, which will officially be known as: Shump & Chunilna Creek Airstrip, has been an ongoing project for the last few years, focused on bush flying in the Mat-Su valley region of Alaska (Just north of Talkeetna). The project covers two detailed backcountry airstrips, among a fairly large photoreal coverage area. Some of the most noteworthy features currently include:

  • 60, 15, and 7cm/px photoreal ground textures, covering over 353 km².
    • Seasonal textures, including frozen water during Winter.
  • 10-meter terrain mesh, with compatibility for The Alaskan Mesh Project.
  • Hand-placed custom HD vegetation, a part of our very own Emerald Object Library.
    • Vegetation is native to the region.
    • Includes winter variations (controlled with configurator).
    • Includes LODs for improved performance!
  • Custom airport buildings, cabins, and various clutter models.
    • All textures in HD 2k or UHD 4k textures.
    • Winter variations included (controlled with configurator).
    • Includes LODs for improved performance!
  • Environmentally-Dynamic features utilizing SODE!
    • Windsocks – 4 levels of animation are provided (No wind, Low, Medium & High).
    • Rain Puddles – Appear only when raining (Features brand new models/textures, created just for this project).
    • Ambient Audio – Currently includes sounds for 4 native Bird species, night ambient, and a few other immersive sounds triggered during various environmental states.
    • Morel Mushrooms – Look for Morel Mushrooms popping up around the airstrips from May to July. But keep a keen eye out, as they can be quite difficult to spot!
  • A configurator, allowing you to enable or disable multiple scenery elements, as well as swap between seasonal model variations.
  • Uneven/sloped runways for that authentic backcountry feeling!
  • Reworked water vector to blend with default and ORBX Vector, as well as correcting dozens of lake elevations in the coverage area.
  • 5 lakes with docks for floatplane operations, including several more remote, challenging lakes to land at.
  • Multiple off-airport landing locations, including multiple gravel bars along a stretch of the Susitna River (West side of the coverage area).

Many more features are currently in progress, or have yet to be implemented. These will be announced later on down the road. Most will be done before release, but with the goal to always improve, expect more features to come after release as well!

This will be a payware release, available from the Flightsim.com Store and our own web store. Pricing is still TBD.

Shump and Chunilna Creek alaska backcountry airstrips for FSX and P3D


[Recent Progress]

This week, I have really been focusing on taking care of the many small tasks I had left to work on. A lot of it has been based around improvements and optimizations to aerial imagery, and vector work; connecting/blending rivers and streams with default and ORBX terrain.

Working with a bit more of an improved optimization workflow, I was able to shave another 104 MB off of the aerial imagery included in the package. Winter textures have also been remade, along with multiple buildings and other artifacts removed from the imagery.

Moving forward, there are still a few clutter models to finish up, as well as some additional winter textures to create for said models. I also have a handful of small tasks that I still need to knock off of the list. After this, the project will move into in-house alpha testing, and then finally to closed beta.

Participation in the closed beta will be announced in the near future. This will likely be a small hand-picked team of 4-6 testers with varying systems, using the product across multiple versions of P3D and FSX. I’m still hashing out the details on how I want to do the signup process, but it will likely be by signup form on the website, just to keep things organized. The beta testing and reporting itself will be carried out over Discord (https://discord.gg/uW4tsj8p3k). However, as we get closer to that time, I’ll provide more details.


If you want to get a bit more of an in-depth look, with some additional progress shots, you can always check out the following WIP thread over at FSDeveloper: