MSFS20 Bear Island | v1.1.1

Bear Island, Florida for MSFS is the third iteration of [...]

Bear Island, Florida for MSFS is the third iteration of this popular island airstrip scenery, which started its journey with FSX back in 2013. The scenery was later reduxed in 2017, adding custom objects and vegetation. It became one of the most detailed freeware airstrips for FSX & P3D, and was the first ESD airstrip to use SODE for environmentally-dynamic features.

With Bear Island showing its age compared to the detail in MSFS, a port from FSX could not be imagined. So, Bear Island has once again been reworked to closely resemble the FSX scenery, yet add greater detail. Both airstrip buildings have been remodeled with higher detail and 4K PBR materials. The imagery has been AI upscaled to 15cm/px, the island now includes a 2-meter Digital Elevation Model, and a few of the environmentally-dynamic features have found their way back into the scenery.

Bear Island is spawnable using its fictional ICAO code: RNBI. A parking spawn has also been added to the hangar where smaller aircraft, such as Cessna’s and Piper’s can be spawned. The main restriction here being aircraft height and length.

Features

  • 15cm/px aerial imagery.
    Hand-corrected and AI upscaled from 30cm/px.
  • 2-meter digital elevation model.
    Giving at least some definition to an already pretty flat island.
  • One way in, one way out runway.
    Watch your wing clearance!
  • Hand-placed, native vegetation.
    Weeds, Wildflowers, Palmettos, and Reeds.
  • Custom detailed dock house, hangar and various clutter models.
    Up to 4k resolution PBR materials. Window rain VFX, and environmental occlusion for the open hangar.

Dynamic Features

  • “The Frog” – The Frog really likes the rain. He can be found perched on a rock near the dock when rain is reported in the area.
  • Water Puddles – Only visible when rain is reported in the area.
  • Burn Barrel – Burn Barrel VFX will appear once temperatures fall to 50℉/10℃ or below.

This scenery requires the following library to function correctly:

Supported Sim(s)
MSFS (2020)

File Format: Zip
Standard deflate format.

File Size
180.6 MB (Compressed), 208 MB (Uncompressed)

October 1, 2024 | v1.1.1

  • Adjusted position of some Palmettos that were clipping other models after the recent library vegetation overhaul.
  • Adjusted scale of Yellow Wildflowers near the West end of the runway to be a bit more visible.
  • Adjusted some Weeds & Wildflowers vegetation models to better follow the terrain.
  • Adjusted water around the island shoreline: Added to some areas where it was missing, and removed from some areas where it was overlapping (Not perfect – it can only be so accurate).
  • Adjusted Yellow Wildflowers throughout the scenery to better follow the terrain.
  • Reworked Dock House LODs to follow LOD Limits optimization standard.

 


November 20, 2023 | v1.1.0
Some files have changed. Please remove the old package to ensure there are no leftovers!

  • Added CTAF frequency (122.8).
  • Added new dynamic objects: Burn Barrel & Weather Vane (Hangar roof).
  • Added water start near Dock.
  • Fictional ICAO changed to RNBI to prevent future conflicts.
  • Fixed grass clipping through Dock House deck.
  • Improvements to Dock House: Reduced textures to 4k for improved memory usage, repacked UV Maps for a higher texel density, reworked and improved textures, added collisions, added LODs.
  • Improvements to Hangar: Reduced textures to 4k for improved memory usage, repacked UV Maps for a higher texel density, reworked and improved textures, floor now uses simple collision instead of mesh, reworked LOD.
  • Improvements to Services.xml code.
  • Mowed grass on the runway and leading up to the Hangar.

 


July 8, 2022 | v1.0.3

  • Fixed some floating vegetation along the runway.
  • Improved Hangar: Fixes and improvements to PBR textures.
  • Improved Dock House: Adjusted glass material, fixes and improvements to PBR textures.

 


May 24, 2022 | v1.0.2

  • Added new window detail material to the Dock House model.
  • Adjustments to Wildflowers around Dock House.
  • Fixed Hangar Environmental Occluder excluding haze at a distance.
  • Fixed some misaligned vertices along the upper wall of the Dock House.
  • Fixed overlapping UVs on Hangar model.
  • Increased height clearance of Hangar by 8 inches.
  • Reverted an AirportServices change, as it had unintended affects, globally. (Sorry for the hiccup, folks! All has been tested thoroughly and is confirmed working as intended.).

 


May 18, 2022 | v1.0.1

  • Added fallen branches around the airstrip.
  • Changes to AirportServices to further ensure compatibility with nearby airports.
  • Fixed incorrect runway start positioning.
  • Fixed missing “Star Airport” icon.
  • Tweaked size and positioning of hangar start.
  • Various adjustments to vegetation throughout the scenery.

 


May 16, 2022 | v1.0.0

  • Initial Release