MSFS20 Fantasy of Flight | v0.6.3

This scenery is compatible with Microsoft Flight Simulator 2024. Although, like in 2020, it is recommended to disable photogrammetry. Leaving it enabled causes terrain seams across the runway in a few locations. This is a core sim issue that I have not been able to find a work-around for.

Located in Polk City, Florida, Fantasy of Flight is home to Kermit Weeks collection of vintage aircraft.

This scenery is based on the original FSX scenery by Vassilis “Dimus” Dimoulas, and has been “converted” to MSFS with his permission! Although I say converted, the models and their textures are the only thing that remains from the original scenery. The airport has been rebuilt from the ground up using MSFS native models, materials, and more!

Improvements have also been made to the original objects, improving performance by reducing drawcalls and adding LoDs. Some models have also seen some other improvements, including fixes and increased texture resolution by means of AI software.

Features

  • 15cm/px aerial imagery.
  • 3-Meter Digital Elevation Model.
  • Many custom models, including buildings and static aircraft.
  • Detailed placement of object libraries, including vegetation, fences, clutter, animals (static), and more!
  • Includes improved road and markings: Broadway Blvd SE (559), which runs along the entrance to FoF.
  • Improvements to many lakes and ponds in the surrounding area.

This scenery requires the following library to function correctly:
Emerald Object Library (MSFS 2020)

Supported Sim(s)
MSFS (2020)

File Format
Zip

File Size
379 MB (Compressed), 424 MB (Uncompressed)

August 11, 2025 | v0.6.3

  • Fixed exclude for road overlays causing missing autogen trees in 2024.
  • Fixed floating runway warning signs.
  • Fixed floating wall near runway 32.
  • Fixed missing mesh face on long wall.
  • Improvements to terraforming around the boardwalk retention pond.
  • Tweaked and cleaned up a few aprons around the warehouse.

 


June 12, 2025 | v0.6.2

  • Changed parking types to GA_Dock to get rid of the overly aggressive AI aircraft spawning in MSFS 2024.
  • Fixed elevation issues near the warehouse at the end of the runway.

 


May 31, 2025 | v0.6.1

  • Adjusted priorities of terraforming rectangles and polygons.
  • Converted terraforming to modern “precision” system.
  • Fixed dark aprons with photogrammetry enabled (I still recommend not using photogrammetry with this scenery).
  • Excluded default and added new water polygons for retention ponds along runway (fixes missing water in 2024).
  • Removed some polygons and terraforming rectangles which were no longer necessary.
  • Reworked Barbwire fence along the runway to use VectorPlacement.

 


May 26, 2023 | v0.6.0

  • Added fence around the storage buildings.
  • Added FSS and CTAF frequencies.
  • Added groundcover vegetation to the ditch between FoF and the RV Resort.
  • Added lite rendition of the nearby Mid Florida RC Club (Marked with a POI – 28.171127, -81.793099).
  • Added parking lot for Amazon Warehouse for consistency between standard and TIN aerial imagery.
  • Fixed grass sticking through the boardwalk.
  • Fixed tarps clipping into the ground.
  • Fixed terraforming issues near the Static DC-3.
  • Fixed windsock orientation.
  • Improvements to Services.xml code.
  • Tweaked size of Dock Parking to discourage service vehicles from appearing on water.

 


November 15, 2022 | v0.5.1

  • Added water start next to dock.

 


July 17, 2022 | v0.5.0

  • Added a 3-Meter Digital Elevation Model for improved terrain definition.
  • Added Amazon Fulfillment Center building off RW04 approach.
  • Added tour Golf Cart on the main ramp.
  • Added small shed at the end of RW32.
  • Adjusted TIN exclude poly to follow natural borders and be less noticeable. Note: As of SU9, this photogrammetry exclude also removes the aerial textures that come with it. This causes an unavoidable hard-edge around the border.
  • Finished placement of seaplane ramp access road fencing.
  • Fixed centerline paint at parking lot entrance.
  • Improved 15cm Aerial Imagery: Recolored to match new default aerials in WU10, removed several footprints from the imagery, & improved edge blending in a few areas.
  • Improved Runway Markers: Cleaned up duplicate vertices, added face to underside of marker top (LOD0 only), new UV unwrap, reworked PBR materials, reworked and optimized LODs.
  • Refined multiple water polygons in the scenery for compatibility with WU10.
  • Removed a glitched water exclude that was also excluding trees.
  • Removed some stray trees near the storage buildings.
  • Removed some water polys that were no longer needed.
  • Replaced Tractors with Emerald Object Library model (“BeeKay-Pack1” in no longer required).
  • Replaced Windsock with Emerald Object Library model (“Windy Things” is no longer required).
  • Tweaked elevations of several models in the scenery to match new DEM.
  • Tweaked LOD trigger distances for: Runway Markers, Water Tower.

 


January 07, 2022 | v0.4.3

  • Added fuel pump model near tank on the West ramp.
  • Added fuel refill spot/spawn.
  • Added more models around the airport:
    • Tractors added across from main ramp. (Requires “BeeKay-Pack1” – Optional)
    • Missing Pump Jacks added near the Interstate.
    • Rolled some new hay bales near the Museum Lite ramp.
  • Added services.xml to remove ground service equipment from parking spawns.
  • Adjusted apron tile texture on the main ramp to the correct orientation.
  • Adjusted runway start positions.
  • Excluded default road lights from parking lot.
  • Improvements to aerial imagery:
    • Fixed a seam in the imagery.
    • Removed traffic footprints from interstate.
  • Removed light effects from Runway Markers.
  • Removed stray taxi nodes.
  • Replaced fencing near Museum Lite main entrance (Blocking the road) to be more realistic.
  • Reworked and added aprons around Museum Lite building entrances.
  • Reworked, repositioned, and added more parking spawns.
  • Runway entrances & intersection now have 2 markers on each corner.
  • Changed folder name & file structure. (Remove old version from community folder!!)
  • Changed FoF access road links from type “taxi” to “road” to fix issues in SU7.

 


July 16, 2021 | v0.4.2

  • Added barrier fencing and more clutter items around the main ramp.
  • Added custom globe pole lights. (Requires Emerald Object Library update!)
  • Added light effects to airport buildings and runway lights.
  • Added LODs to more models to further improve performance.
    • Boardwalk, Storage Buildings, Tables, Tents, Water Tower
  • Added water to many ponds around the area.
  • Adjusted position of SW Building (main ramp), as it was misplaced by a few meters.
  • Adjusted position of storage buildings.
  • Fixed an issue where two apron materials were conflicting on the main ramp.
  • Fixed an issue where photogrammetry would override certain terraforming changes.
  • Fixed missing seat-backs on chairs in Tent model.
  • Fixed some stray and missing trees around Little Lake Agnes.
  • Fixed water on Lake Helene, including a few nearby ponds.
  • Improved aerial textures by removing more object/building footprints.
  • Improved fencing around museum lite ramp.
    • Extended and fixed sections of fence near handicap parking.
    • Replaced a section with barrier fencing (Based off of a recent video).
  • Improvements to Lelynn RV Resort. (Still a WIP – This place is huge..)
    • Added more RVs.
    • Added improved road textures throughout the resort.
    • Excluded many buildings and trees conflicting with RVs (heh).
    • Improvements to positioning and orientation of some RVs.
  • Optimized aerial imagery to reduce file size.
  • Removed 1235 hidden triangles from the Tables model. (~32% reduction!)
  • Removed grass from under the Museum Lite building.
  • Removed stray trees around several lakes and ponds in the area.

 


June 19, 2021 | v0.4.1

  • Added LODs to some models to further improve performance.
    • “Museum Lite” Hangar, SE Building, Fence Elements (Brick Stucco), Fuel Tank, RVs/Campers, PBY Catalina
  • Added new water polys for Lake Agnes, Little Lake Agnes, and a few other nearby bodies of water.
  • Adjusted positioning of static DC-3 near Interstate 4.
  • Adjusted height of old corral fence.
  • Excluded TIN around the airport for better compatibility with photogrammetry.
  • Fixed transparency of the fence near the main building entrance.
  • Fixed transparency of the Orlampa Conference Center sign at the Museum Lite hangar.
  • Improvements to Lelynn RV Resort, adding some missing RVs and excluding some buildings (WIP – Still a lot to do here).

 


June 17, 2021 | v0.4.0

  • Initial Development Release.

You may experience the following:

  • If using Photogrammetry with this scenery, there will be some slight elevation differences that may cause certain objects to float, as well as other cosmetic issues. There is also a know issue where the runways may have elevated seams running across them that could wreck your aircraft. This is a side-effect of the new “precision” terraforming system. Photogrammetry elevations are not handled the same way as standard elevations and thus cause issues which will need to be solved by Asobo. Until then, I highly recommend turning off Photogrammetry when flying out of FoF!
  • The airport name currently displays as the old designation. This has been corrected in the scenery, however MSFS does not update this information for existing airports at the moment.

Pink ground textures when using the “4 Seasons Pack” addon.

If you experience pink ground textures in the scenery and have Bijan’s “4 Seasons Pack” installed, please make sure that it is updated to the latest version!

Older versions referenced a default material used in FoF which caused a conflict.