MSFS24 Bald Eagle Airfield- Myakka Head | v1.0.2

Microsoft Flight Simulator 2024 native upgrades are available free of charge to any customer who has purchased the 2020 version of this product on their ESD account. Simply add the 2024 product(s) to your cart and check out. The price should display as $0.00!

IMPORTANT – LIBRARY REQUIRED!

Emerald Object Library (Also available on Marketplace) is required for this scenery to display as intended! Not installing the library will result in most models not showing throughout the scenery. Emerald Object Library is our own in-house collection of static and dynamic models, materials, and VFX which allows us to push fixes for common assets across multiple products at once, as well as keep the required space of our addons to a minimum by eliminating duplicates in each project.

A Weekend Flyer’s Paradise!

This scenery includes two detailed airstrips: Bald Eagle Airfield- Myakka Head (67FL) and an unlisted private airstrip. Recently acquired by automotive YouTuber Cleetus McFarland, Myakka’s 3400×130 ft (1036×40 m) grass runway is the perfect starting point for some weekend flying! The runway is well maintained and can easily accommodate most GA and Warbird aircraft. Another 50 ft (15 m) strip of grass on the West side of the runway provides additional space for aircraft to taxi and hold just off of the runway, keeping it clear for other aircraft. A parking spawn on the nearby lake also provides water access.

Also included is the private airstrip just to the immediate West of Myakka. This unlisted airstrip is spawnable via two parking spots at Myakka. At just 1600×90 ft (488×27 m), this more confined and less maintained runway provides a bit more of a challenge. The northern approach end is a bit more confined with several collidable Oak trees. The southern approach is a bit easier with the only obstruction being (marked) powerlines. The hangar at this airstrip is static!

Features

  • Two detailed airstrips: Bald Eagle Airfield- Myakka Head and a nearby private airstrip.
  • PBR Materials.
  • Tiling and Detail Textures for some models, providing higher texture quality and lower memory usage.
  • Color-matched 15cm/px aerial imagery.
  • Digital Elevation Model with hand-crafted terraforming at 1m/px.
  • Collidable obstructions, such as trees and powerlines on each approach!
  • Custom environmentals including Weeds, Shrubs, Palmettos, Oak, and Palm Trees.
  • Custom Hangars with dynamic features, interior modeling, environmental occluder, and parking spawns.
  • Custom animated wildlife: Alligator & Wild Boar can be found around the coverage area.
  • Dynamic SFX using Wwise.

Dynamic Features

  • Hangar Doors – The left and center doors of the Triple Hangar will open or close depending on day of week, time of day, and weather. The right door of the Triple Hangar and door of the Large Hangar are triggered by proximity.
  • Hangar Lights – All hangar lights are controlled dynamically. The left and center bay lights of the Triple Hangar will illuminate during Dawn and Dusk, when the doors are open. All other Hangar lights will illuminate during Dawn, Dusk, Night, and when Raining.
  • Clock – The Clock in the Large Hangar is fully functional, telling local sim time, and plays ticking SFX (Wwise)!
  • Gates – All metal gates throughout the coverage area are triggered by proximity and can be operated by ground vehicles.
  • Alligator – Will react if you get too close!
  • Birds SFX (Owl) – Audible around the coverage area at Night, but not when Raining.
  • Insect SFX (Cicadas) – Audible around the coverage area during the Day, May through July, but not when Raining.
  • Windsock/Flag – Animated based on wind speed and direction.

This scenery requires the following library to function correctly:
Emerald Object Library (MSFS 2024)

Supported Sim(s)
Microsoft Flight Simulator 2024

File Format: Zip

File Size
265 MB (Compressed), 314 MB (Uncompressed)

This trailer was created in MSFS 2020.

September 7, 2025 | v1.0.2

  • Fixed Wwise sounds being highly dominant in one ear depending on where the emitter is located in 3D space (hard panning).

June 22, 2025 | v1.0.1

  • Adjusted scale of runway stripes to better match roller width.
  • Fixed dim pool emissive.
  • Fixed dim window emissives on Houses at the unlisted airstrip.
  • Fixed Left and Center triple hangar doors not opening.
  • Fixed Left and Center triple hangar lights always off.
  • Replaced Large Forklift with Cherry Picker.

May 17, 2025 | v1.0.0

  • Initial Release for MSFS 2024.

We try our best to keep a running list of known issues involving limitations or conflicts when discovered. If possible, fixing these issues are our top priority. However, please note that the majority of these may be out of our control.

  • Dynamic Features In Avatar Mode
    [Sim Bug – Reported] It is a known issue that dynamic features present in the scenery, such as roof snow, snow berms, hangar lighting, and ambient SFX, do not trigger correctly if conditions change while in Avatar camera mode. All other aircraft cameras will allow the features to update correctly.
  • Grass Placement
    [Sim Bug – Reported] It’s currently known that the default sim grass may ignore some aprons and not be excluded (a good example is the concrete driveway near one of the secondary airstrip houses). In the cases where the exclude is honored, there might be a slight offset removing grass that should not be excluded near the apron boundary.

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You can find PDF documentation for this addon at the following link:
View Documentation & EULA